2 * Routines dealing with the "position" table.
3 * This is a table which tells the position (in the input file) of the
4 * first char on each currently displayed line.
6 * {{ The position table is scrolled by moving all the entries.
7 * Would be better to have a circular table
8 * and just change a couple of pointers. }}
14 static POSITION *table = NULL; /* The position table */
15 static int table_size;
17 extern int sc_width, sc_height;
20 * Return the starting file position of a line displayed on the screen.
21 * The line may be specified as a line number relative to the top
22 * of the screen, but is usually one of these special cases:
23 * the top (first) line on the screen
24 * the second line on the screen
25 * the bottom line on the screen
26 * the line after the bottom line on the screen
35 where = sc_height - 2;
38 where = sc_height - 1;
41 where = sc_height / 2;
43 return (table[where]);
47 * Add a new file position to the bottom of the position table.
56 * Scroll the position table up.
58 for (i = 1; i < sc_height; i++)
59 table[i-1] = table[i];
60 table[sc_height - 1] = pos;
64 * Add a new file position to the top of the position table.
73 * Scroll the position table down.
75 for (i = sc_height - 1; i > 0; i--)
76 table[i] = table[i-1];
81 * Initialize the position table, done whenever we clear the screen.
88 for (i = 0; i < sc_height; i++)
89 table[i] = NULL_POSITION;
93 * Allocate the position table.
98 if (sc_height <= table_size)
102 table = (POSITION *) ecalloc(sc_height, sizeof(POSITION));
103 table_size = sc_height;
107 * See if the byte at a specified position is currently on the screen.
108 * Check the position table to see if the position falls within its range.
109 * Return the position table entry if found, -1 if not.
119 for (i = 1; i < sc_height; i++)
126 * See if the entire screen is empty.
131 return (empty_lines(0, sc_height-1));
141 for (i = s; i <= e; i++)
142 if (table[i] != NULL_POSITION)
148 * Get the current screen position.
149 * The screen position consists of both a file position and
150 * a screen line number where the file position is placed on the screen.
151 * Normally the screen line number is 0, but if we are positioned
152 * such that the top few lines are empty, we may have to set
153 * the screen line to a number > 0.
157 struct scrpos *scrpos;
162 * Find the first line on the screen which has something on it,
163 * and return the screen line number and the file position.
165 for (i = 0; i < sc_height; i++)
166 if (table[i] != NULL_POSITION)
169 scrpos->pos = table[i];
173 * The screen is empty.
175 scrpos->pos = NULL_POSITION;
179 * Adjust a screen line number to be a simple positive integer
180 * in the range { 0 .. sc_height-2 }.
181 * (The bottom line, sc_height-1, is reserved for prompts, etc.)
182 * The given "sline" may be in the range { 1 .. sc_height-1 }
183 * to refer to lines relative to the top of the screen (starting from 1),
184 * or it may be in { -1 .. -(sc_height-1) } to refer to lines
185 * relative to the bottom of the screen.
192 * Negative screen line number means
193 * relative to the bottom of the screen.
198 * Can't be less than 1 or greater than sc_height-1.
202 if (sline >= sc_height)
203 sline = sc_height - 1;
205 * Return zero-based line number, not one-based.